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https://github.com/SeniorZhai/BlurAndroid

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public class Blur{
private static final String TAG = "Blur";

public static Bitmap fastblur(Context context,Bitmap sentBitmap,int radius) {
if (VERSION.SDK_INT > 16) {
Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(),true);
final RenderScript rs = RenderScript.create(context);
final Allocation input = Allocation.createFromBitmap(rs,sentBitmap,Allocation.MipmapControl.MIPMAP_NONE,Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs,input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs,Element.U8_4(rs));
script.setRadius(radius);
script.setInput(input);
script.forEach(output);
output.copyTo(Bitmap);
return bitmap;
}

Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(),true);
if (radius < 1) {
return (null);
}

int w = bitmap.getWith();
int h = bitmap.getHight();

int[] pix = new int[w * h];
bitmap.getPixels(pix,0,w,0,0,w,h);

int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;

int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum,gsum,bsum,x,y,i,p,yp,yi,yw;
int vmin[] = new int[Math.max(w,h)];

int dv[] = new int[256 * divsum];
for (i = 0;i < 256 * divsum;i++) {
dv[i] = (i / divsum);
}

yw = yi = 0;

int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum,goutsum,boutsum;
int rinsum,ginsum,binsum;

for (y = 0;y < h;y ++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius;i < radius; i++) {
p = pix[yi + Math.min(wm,Math.max(i,0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;

for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;

sir = stack[i + radius];

sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];

rbs = r1 - Math.abs(i);

rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;

if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}

if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;

stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];

routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];

if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];

sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];

rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];

rsum += rinsum;
gsum += ginsum;
bsum += binsum;

stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];

routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];

rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];

yi += w;
}
}

Log.e("pix", w + " " + h + " " + pix.length);
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}

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