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| public class Blur{ private static final String TAG = "Blur";
public static Bitmap fastblur(Context context,Bitmap sentBitmap,int radius) { if (VERSION.SDK_INT > 16) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(),true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap(rs,sentBitmap,Allocation.MipmapControl.MIPMAP_NONE,Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs,input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs,Element.U8_4(rs)); script.setRadius(radius); script.setInput(input); script.forEach(output); output.copyTo(Bitmap); return bitmap; }
Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(),true); if (radius < 1) { return (null); }
int w = bitmap.getWith(); int h = bitmap.getHight();
int[] pix = new int[w * h]; bitmap.getPixels(pix,0,w,0,0,w,h);
int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1;
int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum,gsum,bsum,x,y,i,p,yp,yi,yw; int vmin[] = new int[Math.max(w,h)];
int dv[] = new int[256 * divsum]; for (i = 0;i < 256 * divsum;i++) { dv[i] = (i / divsum); }
yw = yi = 0;
int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum,goutsum,boutsum; int rinsum,ginsum,binsum;
for (y = 0;y < h;y ++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius;i < radius; i++) { p = pix[yi + Math.min(wm,Math.max(i,0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius;
for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs;
if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; }
if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum; gsum -= goutsum; bsum -= boutsum;
stackstart = stackpointer - radius + div; sir = stack[stackstart % div];
routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2];
if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y];
sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p];
rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2];
rsum += rinsum; gsum += ginsum; bsum += binsum;
stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer];
routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2];
rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2];
yi += w; } }
Log.e("pix", w + " " + h + " " + pix.length); bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } }
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